Hissing and Clapping
Let the players it in a semicircle with a vacant chair between each, the same number leaving the room. Each player occupying a chair name a player outside the room. Then one player at a time enters and has to sit down in the hair next to the player who she believes has chosen her.
If she is right she is clapped and retires to another part of the room, but if she is wrong she is hissed and goes out of the room again when another player is called into the room and goes through the same performance until all have chosen correctly.
All the players sitting must try to persuade each player as she enters to sit on their vacant chair, say in the following fashion: “Do come and sit in my chair, Amy dear.
This is the chair; you know it is I who wants you.”