In this game, one player must volunteer to leave the room and remain outside till requested to return. When she is to touch an article agreed upon in her absence by all the other players. The object being chosen (say, the fender), the player is called in and once commences her quest. Complete silence is to be kept excepting that one person must say “No” in a low tone of voice to everything the seeker touches that is not the object selected. When she places her hand on the fencer (which she will in due time) everyone must shout “Yes!” as loudly as possible. This it is which will, in the exceptional quietness give the “electric shock”.